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Barbara Connors

Suited Trash Talk

by Barbara Connors
Of all the excuses and justifications that poker players use to explain why they call and see flops with inferior hands, the most oft repeated has got to be, “But it was suited!” No matter how measly, raggedy, or uncoordinated two starting cards are, once both cards are sporting the same suit, they somehow begin to appear playable. Even something like 8-3—one of the ugliest of ugly duckling starting hands—can start looking like a swan to many players when those two cards are suited.

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Connors’ Corner: To Protect and Defend

Now that live poker is coming back into vogue, this is probably a good time to remember one of the fundamental caveats of live play: Protect your hole cards at all times. There are two sides to this issue. At the start of the hand, as you gaze down in anticipation to find out whether you’ve been dealt a premium hand to raise with, a drawing hand to call with, or another in a long line of useless junk hands—you must be careful to view your cards in such a way that players sitting next to you can’t see what you have.
If you should inadvertently flash your hole cards to a neighbor, the player on the receiving end of this free information is under no obligation to let you know that you’ve just given him a gift. The usual poker etiquette is to warn the flasher once. If the hole card-flashing continues—well, all’s fair in love and poker. Many players won’t even warn you once. So peek with care.

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Connors' Corner: The Dread Zone

Poker players are an eccentric lot. Whether we base our strategy decisions on  mathematical expectation, a gut feeling, or the whim of the moment, we all have peculiarities. For example, take favorite hands. They can be on the junky side or they can be downright rubbish, but for some private reason—we’ve won a lot with that hand in the recent past, or the combination of the two numbers has some special meaning—we feel good whenever we look down to see those two particular cards.

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Connors’ Corner: Low Riders

Sadly, there will always be times when we have to play the short stack. In cash games, it’s not such a great handicap. If you run out of chips, you can always buy in for more—and if you don’t have enough money to buy in again, it’s a clue that you never should have been playing those stakes in the first place.
But playing short-stacked in tournaments, that’s another situation altogether. Now there’s no question that being low on chips is a major disadvantage. Escalating blinds put enormous pressure on those who are short of stack, and replenishment is not an option. Once you’re out of chips, you’re out, period. And yet, for anyone who plays regularly in no-limit tourneys, playing a short stack is inevitable. So learning how to deal with this situation is critical to becoming a good tournament player.

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Connors’ Corner: The Straight And Narrow

I love to draw. And I know I have a lot of company in that respect. Drawing hands have a sneaky, seductive kind of allure that can be almost impossible to resist. When your draw comes in, it’s one of the sweetest feelings in poker. But in spite of that wonderful feeling—or perhaps because of it—some drawing hands are often more trouble than they’re worth. Exhibit A: the one-card straight draw.


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Connor’s Corner: Once Around the Block

Picture this: You’re playing 5-10 no-limit hold’em. On the turn the pot is $120 and board reads 8-Q-5-10 rainbow. You got a free look at the flop with Q-7 off-suit in the big blind and now it’s down to you and one loose-aggressive  opponent acting behind you. The river brings a jack, putting a potential straight on the board.


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Connors’ Corner: Grounds For Elevation

In poker, a raise can serve a multitude of purposes. By far the two most common motives for raising are to get more money in, and to drive opponents out. The first is a pretty straightforward proposition. Any time you believe that you have the best of it, whether in the form of the strongest hand or the most promising draw, you want to build up a nice juicy pot. You are raising for value.


The number two incentive for raising is to eliminate opponents. If you’re holding a good-but-not-great hand such as top pair, your odds of victory are still looking iffy, but they increase as your number of opponents decreases. So you’d prefer to push opponents out of the hand sooner rather than later, before they have the chance to make a better hand.


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Connors’ Corner: Brief Encounters

Any time a full poker game dwindles down to just a few players, the character of the game changes dramatically. Because the blinds come around more often, every hand is more expensive to play. So hand values are substantially different than they would be in a full game. Strategy has to change.


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Connor’s Corner: Slouching Towards Domination

Dominated hands are the bane of poker players everywhere. A classic example is when you hold K-J at the same time your opponent has A-K. If a king falls on the flop, you’re toast, because your opponent has you out-kicked and in all likelihood you are going to stick around to the river with top pair. And then there’s something called reverse domination, which is even nastier. Your hand is reverse-dominated when you have something like A-K and one of your opponents holds A-6 on a flop of 9-6-2 rainbow. Spiking an ace will now cost you dearly, because it gives your enemy two pair. So your only hope is to spike a king.


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Connors’ Corner: Chip-A-Palooza

Re-buy tournaments come in all shapes, sizes, and payout structures, but the one thing they all share in common is that players can purchase more chips during the competition. Players who bust out—or drop below a certain level in chips—can simply buy more and continue to play.


After the first hour or so, the re-buy period ends and the remainder of the tourney plays out as a standard freeze-out. At the conclusion of the re-buy stage, most tourneys offer an add-on, which is basically a final, larger re-buy that you can purchase regardless of how many chips you’re sitting behind.


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